morz-infoboard/server/backend/internal/httpapi/playerstatus_test.go
Jesko Anschütz 8243eb10c9 Ergaenze Screen-ID-Filter (q=) fuer Uebersicht und Status-API
GET /api/v1/screens/status und GET /status akzeptieren jetzt q=<substring>
zum Filtern der Ergebnisliste nach ScreenID. Der Vergleich ist case-
insensitiv. Leerer Wert bedeutet kein Filter; jeder andere String ist gueltig
(keine Validierung noetig). Die Summary-Counts bleiben unveraendert und
beschreiben weiterhin den gesamten Store-Bestand.

Die Quick-Filter auf /status behalten den aktuellen q-Wert beim Klick, damit
der Textfilter nicht verloren geht wenn man z.B. von "All screens" auf
"Stale reports" wechselt.

Tests: FiltersByScreenIDSubstring, ScreenIDFilterIsCaseInsensitive

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-22 20:28:01 +01:00

699 lines
23 KiB
Go

package httpapi
import (
"bytes"
"encoding/json"
"net/http"
"net/http/httptest"
"testing"
"time"
)
func TestHandlePlayerStatusAccepted(t *testing.T) {
store := newInMemoryPlayerStatusStore()
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z",
"status": "running",
"server_connectivity": "online",
"server_url": "http://127.0.0.1:8080",
"mqtt_broker": "tcp://127.0.0.1:1883",
"heartbeat_every_seconds": 30,
"started_at": "2026-03-22T15:59:30Z",
"last_heartbeat_at": "2026-03-22T16:00:00Z"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(store)(w, req)
if got, want := w.Code, http.StatusOK; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
var response struct {
Status string `json:"status"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := response.Status, "accepted"; got != want {
t.Fatalf("response status = %q, want %q", got, want)
}
stored, ok := store.Get("info01-dev")
if !ok {
t.Fatal("store.Get() ok = false, want true")
}
if got, want := stored.ScreenID, "info01-dev"; got != want {
t.Fatalf("stored.ScreenID = %q, want %q", got, want)
}
if got, want := stored.ServerConnectivity, "online"; got != want {
t.Fatalf("stored.ServerConnectivity = %q, want %q", got, want)
}
if stored.ReceivedAt == "" {
t.Fatal("stored.ReceivedAt = empty, want server receive timestamp")
}
}
func TestHandlePlayerStatusRejectsInvalidJSON(t *testing.T) {
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewBufferString("{"))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsMissingScreenID(t *testing.T) {
body := []byte(`{
"screen_id": " ",
"ts": "2026-03-22T16:00:00Z",
"status": "running"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusStoresNormalizedScreenID(t *testing.T) {
store := newInMemoryPlayerStatusStore()
body := []byte(`{
"screen_id": " info01-dev ",
"ts": "2026-03-22T16:00:00Z",
"status": "running",
"heartbeat_every_seconds": 30
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(store)(w, req)
if got, want := w.Code, http.StatusOK; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
if _, ok := store.Get("info01-dev"); !ok {
t.Fatal("store.Get(normalized) ok = false, want true")
}
}
func TestHandlePlayerStatusRejectsMissingTimestamp(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"status": "running"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsMissingStatus(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsUnknownStatus(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z",
"status": "broken"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsUnknownServerConnectivity(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z",
"status": "running",
"server_connectivity": "maybe"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsNonPositiveHeartbeatInterval(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z",
"status": "running",
"heartbeat_every_seconds": 0
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsMalformedTimestamps(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "not-a-time",
"status": "running"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsMalformedStartedAt(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z",
"status": "running",
"started_at": "not-a-time"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandlePlayerStatusRejectsMalformedLastHeartbeatAt(t *testing.T) {
body := []byte(`{
"screen_id": "info01-dev",
"ts": "2026-03-22T16:00:00Z",
"status": "running",
"last_heartbeat_at": "not-a-time"
}`)
req := httptest.NewRequest(http.MethodPost, "/api/v1/player/status", bytes.NewReader(body))
w := httptest.NewRecorder()
handlePlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandleGetLatestPlayerStatus(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 1, 0, 0, time.UTC)
}
store.Save(playerStatusRecord{
ScreenID: "info01-dev",
Timestamp: "2026-03-22T16:00:00Z",
Status: "running",
ServerConnectivity: "degraded",
ReceivedAt: "2026-03-22T16:00:05Z",
ServerURL: "http://127.0.0.1:8080",
MQTTBroker: "tcp://127.0.0.1:1883",
HeartbeatEverySeconds: 30,
StartedAt: "2026-03-22T15:59:30Z",
LastHeartbeatAt: "2026-03-22T16:00:00Z",
})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/info01-dev/status", nil)
req.SetPathValue("screenId", "info01-dev")
w := httptest.NewRecorder()
handleGetLatestPlayerStatus(store)(w, req)
if got, want := w.Code, http.StatusOK; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
var response playerStatusRecord
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := response.ScreenID, "info01-dev"; got != want {
t.Fatalf("response.ScreenID = %q, want %q", got, want)
}
if got, want := response.ServerConnectivity, "degraded"; got != want {
t.Fatalf("response.ServerConnectivity = %q, want %q", got, want)
}
if got, want := response.Stale, false; got != want {
t.Fatalf("response.Stale = %v, want %v", got, want)
}
if got, want := response.DerivedState, "degraded"; got != want {
t.Fatalf("response.DerivedState = %q, want %q", got, want)
}
}
func TestHandleGetLatestPlayerStatusMarksStaleRecords(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 10, 0, 0, time.UTC)
}
store.Save(playerStatusRecord{
ScreenID: "stale-screen",
Timestamp: "2026-03-22T16:00:00Z",
Status: "running",
ServerConnectivity: "offline",
ReceivedAt: "2026-03-22T16:00:00Z",
HeartbeatEverySeconds: 30,
})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/stale-screen/status", nil)
req.SetPathValue("screenId", "stale-screen")
w := httptest.NewRecorder()
handleGetLatestPlayerStatus(store)(w, req)
if got, want := w.Code, http.StatusOK; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
var response playerStatusRecord
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := response.Stale, true; got != want {
t.Fatalf("response.Stale = %v, want %v", got, want)
}
if got, want := response.DerivedState, "offline"; got != want {
t.Fatalf("response.DerivedState = %q, want %q", got, want)
}
}
func TestHandleGetLatestPlayerStatusUsesHeartbeatIntervalForFreshness(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 3, 30, 0, time.UTC)
}
store.Save(playerStatusRecord{
ScreenID: "slow-screen",
Timestamp: "2026-03-22T16:00:00Z",
Status: "running",
ServerConnectivity: "online",
ReceivedAt: "2026-03-22T16:00:00Z",
HeartbeatEverySeconds: 120,
})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/slow-screen/status", nil)
req.SetPathValue("screenId", "slow-screen")
w := httptest.NewRecorder()
handleGetLatestPlayerStatus(store)(w, req)
var response playerStatusRecord
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := response.Stale, false; got != want {
t.Fatalf("response.Stale = %v, want %v", got, want)
}
}
func TestHandleGetLatestPlayerStatusDerivesOnlineState(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 0, 30, 0, time.UTC)
}
store.Save(playerStatusRecord{
ScreenID: "online-screen",
Timestamp: "2026-03-22T16:00:00Z",
Status: "running",
ServerConnectivity: "online",
ReceivedAt: "2026-03-22T16:00:00Z",
HeartbeatEverySeconds: 30,
})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/online-screen/status", nil)
req.SetPathValue("screenId", "online-screen")
w := httptest.NewRecorder()
handleGetLatestPlayerStatus(store)(w, req)
var response playerStatusRecord
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := response.DerivedState, "online"; got != want {
t.Fatalf("response.DerivedState = %q, want %q", got, want)
}
}
func TestHandleGetLatestPlayerStatusNotFound(t *testing.T) {
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/missing/status", nil)
req.SetPathValue("screenId", "missing")
w := httptest.NewRecorder()
handleGetLatestPlayerStatus(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusNotFound; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatuses(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.Save(playerStatusRecord{ScreenID: "screen-b", Timestamp: "2026-03-22T16:00:01Z", Status: "running", ServerConnectivity: "online"})
store.Save(playerStatusRecord{ScreenID: "screen-a", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "degraded"})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
if got, want := w.Code, http.StatusOK; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
var response struct {
Summary struct {
Total int `json:"total"`
Online int `json:"online"`
Degraded int `json:"degraded"`
Offline int `json:"offline"`
Stale int `json:"stale"`
} `json:"summary"`
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := len(response.Screens), 2; got != want {
t.Fatalf("len(response.Screens) = %d, want %d", got, want)
}
if got, want := response.Screens[0].ScreenID, "screen-a"; got != want {
t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
}
if got, want := response.Screens[1].ScreenID, "screen-b"; got != want {
t.Fatalf("response.Screens[1].ScreenID = %q, want %q", got, want)
}
if got, want := response.Summary.Total, 2; got != want {
t.Fatalf("response.Summary.Total = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesOrdersProblematicScreensFirst(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 10, 0, 0, time.UTC)
}
store.Save(playerStatusRecord{ScreenID: "screen-online", Timestamp: "2026-03-22T16:09:30Z", Status: "running", ServerConnectivity: "online", ReceivedAt: "2026-03-22T16:09:30Z", HeartbeatEverySeconds: 30})
store.Save(playerStatusRecord{ScreenID: "screen-offline", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "offline", ReceivedAt: "2026-03-22T16:00:00Z", HeartbeatEverySeconds: 30})
store.Save(playerStatusRecord{ScreenID: "screen-degraded", Timestamp: "2026-03-22T16:09:00Z", Status: "running", ServerConnectivity: "degraded", ReceivedAt: "2026-03-22T16:09:00Z", HeartbeatEverySeconds: 30})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
var response struct {
Summary struct {
Total int `json:"total"`
Online int `json:"online"`
Degraded int `json:"degraded"`
Offline int `json:"offline"`
Stale int `json:"stale"`
} `json:"summary"`
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := response.Screens[0].ScreenID, "screen-offline"; got != want {
t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
}
if got, want := response.Screens[1].ScreenID, "screen-degraded"; got != want {
t.Fatalf("response.Screens[1].ScreenID = %q, want %q", got, want)
}
if got, want := response.Screens[2].ScreenID, "screen-online"; got != want {
t.Fatalf("response.Screens[2].ScreenID = %q, want %q", got, want)
}
}
func TestHandleListLatestPlayerStatusesFiltersByConnectivityAndStale(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 10, 0, 0, time.UTC)
}
store.Save(playerStatusRecord{ScreenID: "screen-online", Timestamp: "2026-03-22T16:09:30Z", Status: "running", ServerConnectivity: "online", ReceivedAt: "2026-03-22T16:09:30Z", HeartbeatEverySeconds: 30})
store.Save(playerStatusRecord{ScreenID: "screen-offline", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "offline", ReceivedAt: "2026-03-22T16:00:00Z", HeartbeatEverySeconds: 30})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?server_connectivity=offline&stale=true", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
if got, want := w.Code, http.StatusOK; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
var response struct {
Summary struct {
Total int `json:"total"`
Online int `json:"online"`
Degraded int `json:"degraded"`
Offline int `json:"offline"`
Stale int `json:"stale"`
} `json:"summary"`
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := len(response.Screens), 1; got != want {
t.Fatalf("len(response.Screens) = %d, want %d", got, want)
}
if got, want := response.Screens[0].ScreenID, "screen-offline"; got != want {
t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
}
if got, want := response.Summary.Offline, 1; got != want {
t.Fatalf("response.Summary.Offline = %d, want %d", got, want)
}
if got, want := response.Summary.Online, 1; got != want {
t.Fatalf("response.Summary.Online = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesAppliesLimit(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.now = func() time.Time {
return time.Date(2026, 3, 22, 16, 10, 0, 0, time.UTC)
}
store.Save(playerStatusRecord{ScreenID: "screen-online", Timestamp: "2026-03-22T16:09:30Z", Status: "running", ServerConnectivity: "online", ReceivedAt: "2026-03-22T16:09:30Z", HeartbeatEverySeconds: 30})
store.Save(playerStatusRecord{ScreenID: "screen-offline", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "offline", ReceivedAt: "2026-03-22T16:00:00Z", HeartbeatEverySeconds: 30})
store.Save(playerStatusRecord{ScreenID: "screen-degraded", Timestamp: "2026-03-22T16:09:00Z", Status: "running", ServerConnectivity: "degraded", ReceivedAt: "2026-03-22T16:09:00Z", HeartbeatEverySeconds: 30})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?limit=2", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
var response struct {
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := len(response.Screens), 2; got != want {
t.Fatalf("len(response.Screens) = %d, want %d", got, want)
}
if got, want := response.Screens[0].ScreenID, "screen-offline"; got != want {
t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
}
if got, want := response.Screens[1].ScreenID, "screen-degraded"; got != want {
t.Fatalf("response.Screens[1].ScreenID = %q, want %q", got, want)
}
}
func TestHandleListLatestPlayerStatusesFiltersByScreenIDSubstring(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.Save(playerStatusRecord{ScreenID: "info01-dev", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "online"})
store.Save(playerStatusRecord{ScreenID: "info02-dev", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "online"})
store.Save(playerStatusRecord{ScreenID: "lobby-main", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "online"})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?q=info", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
var response struct {
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := len(response.Screens), 2; got != want {
t.Fatalf("len(response.Screens) = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesScreenIDFilterIsCaseInsensitive(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.Save(playerStatusRecord{ScreenID: "INFO01-DEV", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "online"})
store.Save(playerStatusRecord{ScreenID: "lobby-main", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "online"})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?q=info01", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
var response struct {
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := len(response.Screens), 1; got != want {
t.Fatalf("len(response.Screens) = %d, want %d", got, want)
}
if got, want := response.Screens[0].ScreenID, "INFO01-DEV"; got != want {
t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
}
}
func TestHandleListLatestPlayerStatusesRejectsInvalidServerConnectivity(t *testing.T) {
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?server_connectivity=garbage", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesRejectsInvalidStale(t *testing.T) {
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?stale=maybe", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesRejectsInvalidUpdatedSince(t *testing.T) {
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?updated_since=not-a-time", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesRejectsInvalidLimit(t *testing.T) {
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?limit=0", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(newInMemoryPlayerStatusStore())(w, req)
if got, want := w.Code, http.StatusBadRequest; got != want {
t.Fatalf("status = %d, want %d", got, want)
}
}
func TestHandleListLatestPlayerStatusesFiltersByUpdatedSince(t *testing.T) {
store := newInMemoryPlayerStatusStore()
store.Save(playerStatusRecord{ScreenID: "screen-old", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "online", ReceivedAt: "2026-03-22T16:00:00Z", HeartbeatEverySeconds: 30})
store.Save(playerStatusRecord{ScreenID: "screen-new", Timestamp: "2026-03-22T16:06:00Z", Status: "running", ServerConnectivity: "online", ReceivedAt: "2026-03-22T16:06:00Z", HeartbeatEverySeconds: 30})
req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status?updated_since=2026-03-22T16:05:00Z", nil)
w := httptest.NewRecorder()
handleListLatestPlayerStatuses(store)(w, req)
var response struct {
Screens []playerStatusRecord `json:"screens"`
}
if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
t.Fatalf("Unmarshal() error = %v", err)
}
if got, want := len(response.Screens), 1; got != want {
t.Fatalf("len(response.Screens) = %d, want %d", got, want)
}
if got, want := response.Screens[0].ScreenID, "screen-new"; got != want {
t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
}
}