Lege Statusuebersicht fuer Screens an
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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7 changed files with 79 additions and 1 deletions
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@ -197,6 +197,7 @@ Ergaenzt seit dem ersten Geruest:
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- erster `POST /api/v1/player/status`-Endpunkt im Backend
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- letzter bekannter Player-Status wird im Backend pro Screen in-memory vorgehalten und lesbar gemacht
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- Backend ergaenzt den Read-Pfad um `received_at` und eine einfache `stale`-Ableitung
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- Backend bietet zusaetzlich eine kleine Uebersicht aller zuletzt meldenden Screens
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- dateibasierte Agent-Konfiguration zusaetzlich zu Env-Overrides
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- strukturierte Agent-Logs mit internem Health-Snapshot und signalgesteuertem Shutdown
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- erster periodischer HTTP-Status-Reporter im Agent
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@ -65,9 +65,12 @@ Bei ungueltigen Requests wird wie bei den anderen API-Endpunkten der gemeinsame
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Zusätzlich zur Write-Route gibt es in dieser Stufe:
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- `GET /api/v1/screens/status`
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- `GET /api/v1/screens/{screenId}/status`
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Dieser Endpunkt liefert den zuletzt akzeptierten Status fuer einen Screen zurueck.
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`GET /api/v1/screens/status` liefert eine kleine Uebersicht aller bisher berichtenden Screens mit ihrem jeweils letzten bekannten Datensatz.
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`GET /api/v1/screens/{screenId}/status` liefert den zuletzt akzeptierten Status fuer einen einzelnen Screen zurueck.
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Wenn fuer den Screen noch kein Status vorliegt, liefert das Backend `404` mit dem gemeinsamen Fehlerumschlag.
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Der aktuell zurueckgelieferte Datensatz enthaelt damit sowohl den Lifecycle-Status (`status`) als auch den vom Agenten lokal abgeleiteten Reachability-Zustand (`server_connectivity`).
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@ -96,6 +96,19 @@ func handleGetLatestPlayerStatus(store playerStatusStore) http.HandlerFunc {
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}
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}
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func handleListLatestPlayerStatuses(store playerStatusStore) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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records := store.List()
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for i := range records {
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records[i].Stale = isStale(records[i], store.Now())
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}
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writeJSON(w, http.StatusOK, map[string]any{
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"screens": records,
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})
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}
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}
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func validateOptionalRFC3339(value string) error {
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if strings.TrimSpace(value) == "" {
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return nil
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@ -1,6 +1,7 @@
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package httpapi
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import (
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"sort"
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"sync"
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"time"
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)
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@ -22,6 +23,7 @@ type playerStatusRecord struct {
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type playerStatusStore interface {
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Save(record playerStatusRecord)
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Get(screenID string) (playerStatusRecord, bool)
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List() []playerStatusRecord
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Now() time.Time
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}
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@ -55,6 +57,22 @@ func (s *inMemoryPlayerStatusStore) Get(screenID string) (playerStatusRecord, bo
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return record, ok
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}
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func (s *inMemoryPlayerStatusStore) List() []playerStatusRecord {
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s.mu.RLock()
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defer s.mu.RUnlock()
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records := make([]playerStatusRecord, 0, len(s.records))
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for _, record := range s.records {
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records = append(records, record)
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}
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sort.Slice(records, func(i, j int) bool {
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return records[i].ScreenID < records[j].ScreenID
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})
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return records
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}
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func (s *inMemoryPlayerStatusStore) Now() time.Time {
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if s.now == nil {
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return time.Now()
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@ -266,3 +266,33 @@ func TestHandleGetLatestPlayerStatusNotFound(t *testing.T) {
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t.Fatalf("status = %d, want %d", got, want)
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}
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}
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func TestHandleListLatestPlayerStatuses(t *testing.T) {
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store := newInMemoryPlayerStatusStore()
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store.Save(playerStatusRecord{ScreenID: "screen-b", Timestamp: "2026-03-22T16:00:01Z", Status: "running", ServerConnectivity: "online"})
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store.Save(playerStatusRecord{ScreenID: "screen-a", Timestamp: "2026-03-22T16:00:00Z", Status: "running", ServerConnectivity: "degraded"})
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req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status", nil)
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w := httptest.NewRecorder()
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handleListLatestPlayerStatuses(store)(w, req)
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if got, want := w.Code, http.StatusOK; got != want {
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t.Fatalf("status = %d, want %d", got, want)
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}
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var response struct {
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Screens []playerStatusRecord `json:"screens"`
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}
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if err := json.Unmarshal(w.Body.Bytes(), &response); err != nil {
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t.Fatalf("Unmarshal() error = %v", err)
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}
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if got, want := len(response.Screens), 2; got != want {
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t.Fatalf("len(response.Screens) = %d, want %d", got, want)
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}
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if got, want := response.Screens[0].ScreenID, "screen-a"; got != want {
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t.Fatalf("response.Screens[0].ScreenID = %q, want %q", got, want)
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}
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}
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@ -27,6 +27,7 @@ func NewRouter(store playerStatusStore) http.Handler {
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mux.HandleFunc("GET /api/v1/meta", handleMeta)
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mux.HandleFunc("POST /api/v1/player/status", handlePlayerStatus(store))
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mux.HandleFunc("GET /api/v1/screens/status", handleListLatestPlayerStatuses(store))
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mux.HandleFunc("GET /api/v1/screens/{screenId}/status", handleGetLatestPlayerStatus(store))
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mux.HandleFunc("POST /api/v1/tools/message-wall/resolve", handleResolveMessageWall)
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@ -141,3 +141,15 @@ func TestRouterScreenStatusRoute(t *testing.T) {
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t.Fatalf("status = %d, want %d", got, want)
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}
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}
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func TestRouterScreenStatusListRoute(t *testing.T) {
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store := newInMemoryPlayerStatusStore()
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req := httptest.NewRequest(http.MethodGet, "/api/v1/screens/status", nil)
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w := httptest.NewRecorder()
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NewRouter(store).ServeHTTP(w, req)
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if got, want := w.Code, http.StatusOK; got != want {
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t.Fatalf("status = %d, want %d", got, want)
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}
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}
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